class xT_Marker_PatrolPoint extends NavigationPoint
	ClassGroup(XCOM)
	placeable;

/** Actor owner: pawn who use this route */
var(ROUTE) public xT_Pawn       ActorRouteFor;

/** Number in route. 0 - start, and for example 10 - end. */
var(ROUTE) public int           RouteParameter;

DefaultProperties
{
	Begin Object Name=Sprite
		Sprite = Texture2D'xSprites.EditorSprites.Route'
	End Object
}
